Indie Games As A Canary For Ai Software
30 Oct 2026
indie games as a canary for ai software
whats happening
- llms have made reverse engineering way cheaper, so people are duping indie games almost as soon as they come out
- devs have duped other devs games just from the trailer
- if a playtest binary leaks, someone can reverse engineer it and ship a copy before you launch, so devs are avoiding playtesting
- cloners dupe games onto roblox straight away and take that audience, so some devs release their own roblox clone on launch day
- so devs are obfuscating their code with bioweapon and nuclear weapon terminology, so llms refuse to touch it
why are games a canary for software?
- there are so many game devs and so much tooling that games are one of the most competitive markets
- so games hit this stuff before the rest of software does
what does this mean?
- anything deployed locally can be reverse engineered
- so mobile and desktop apps are at risk
- code on a server cant be reverse engineered
- so more software might move server side to stay safe
- devs cant playtest without risking a leak
- so a service for safe playtesting would be good
- a way to verify playtesters would have a good network effect
- protection against reverse engineering would be good too